Zero Crabbity
In "Zero Crabbity" you have to guide a little Alien-Crabby through a space cruise ship to find its owner. It has eaten a gravity-remote and you can now manipulate the gravity on the ship to guide your way through the different sections on the space-cruise.
This game was created as part of the three-day game jam "Production Days 2023" in the Game Design department of the Zurich University of the Arts (ZHdK). In a Team of initially 14 people our task was to develop a cozy pinball game in the setting and atmosphere of a cruise ship.
Together with a friend, I was given the role of producer. In addition to organising all the channels and supplying all the members with food, we made sure that everyone worked in the same direction and held regular meetings with the group and the leads.
On the last day, I helped the art team draw and animate some more aliens and created a short intro scene to briefly introduce the players to the game's story. I also designed a logo incorporating the alien pet and created a short trailer. I documented the whole process with my camera.
Year: 2023
Collaborators: Producer Nicola Kistler, Andrin Hess | Coding Joachim Merchie (Lead), Dorias Schärer; Marcel Gamma | Gameplay- / Leveldesign Lea Wild (Lead), Manuela Widmer | Sound / VFX Alberto Mancini, Charles Hanil Roberge | Art Kathleen Bohren (Lead), Tayla Sommer, Michael Staub, Elin Giger, Chantal Udry, Leonhard Holzenburg
Programs Used: Unity, Photoshop, HiPaint, Premiere Pro, After Effects